The 'Piece of a Pie' programme was running, points were being issued, but customers weren't coming back on their app to redeem. The rewards sat in their accounts, unused, because nothing made them feel urgent. Meanwhile, Swiggy and Zomato were offering their own incentives — and winning repeat orders. Domino's needed loyalty mechanics that pulled customers back to the app & not just rewarded them for coming.
We built the gamification layer that made engagement active instead of passive.
The existing loyalty flow was linear and impersonal: customer orders → points added → customer ignores them. There were no interactive hooks, no time-bound nudges, and no way to vary the reward experience based on what a customer had done before. The programme asked for nothing and offered nothing memorable. Aggregator platforms, with their own promotions and convenience, were consistently winning the next order.